Global Entertainment Passport

Global Entertainment Passport

Global entertainment research and online analysis tools, all in one subscription.

Global Entertainment Passport brings together data from GEM Partners’ global syndicated research, starting with two studies at launch: the “Global Entertainment Fandom Survey” and the “Anime Global White Paper powered by Animeasure®.” New reports and updates keep coming throughout your subscription.

POINT 01

Multiple global studies, one bundle

Brings together data from GEM Partners’ global syndicated research, starting with two studies at launch.

POINT 02

Ongoing additions & updates throughout your term

More country and thematic reports and 2026 Anime Global White Paper data are planned to roll out over time.

POINT 03

Unlimited users across your company

Available to all executives and employees of your company at no extra cost.

Launch Offer

Sign up by December 28, 2026, for a special first-year price

First year: JPY 1,000,000 (excl. tax) / year (JPY 1,100,000 incl. tax)

From the second year (after renewal): JPY 1,500,000 (excl. tax) / year (JPY 1,650,000 incl. tax)

Applies to e-signed application forms received by GEM Partners on or before December 28, 2026. Please contact us for details.

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FREEFree sample report available

Download a free excerpt of the “Global Entertainment Fandom Survey” report on the US entertainment market from GEM Standard (free registration required).

Log in to download the free sample report

*Downloading requires free registration with GEM Standard.

Product Summary

Product name Global Entertainment Passport
Release date October 28, 2026
Included content
  • Global Entertainment Fandom Survey
  • Anime Global White Paper powered by Animeasure®
*As of October 2026
Format Web-based and PDF reports, online analysis tool *Some content is available in Japanese only
Price JPY 1,500,000 (excl. tax) / year (JPY 1,650,000 incl. tax) Launch Offer: JPY 1,000,000 (excl. tax) / year (JPY 1,100,000 incl. tax) for the first year, for application forms received by December 28, 2026. JPY 1,500,000 (excl. tax) / year (JPY 1,650,000 incl. tax) after renewal.
*Data from reports and analysis tools added or updated during your contract term is included in this price.
Users Unlimited users across your company (all executives and employees) at no extra cost
Contract term One year from the start date (automatically renewed)

What’s Included

Two global studies by GEM Partners (as of October 2026)

CONTENTS 01

Global Entertainment Fandom Survey

Global Entertainment Fandom Survey report sample

How the world sees Japanese entertainment.

Survey years 2025, 2026
Markets 13 countries (approx. 16,000 respondents in 2026)
Scope 72 entertainment categories, 500+ entertainment brands*
Format Web-based reports (by country and theme) + online analysis tool

*Entertainment brands span multiple media and include IPs/franchises (e.g., ONE PIECE, Pokémon, Spider-Man), creators & talent (e.g., Taylor Swift, BTS), and companies/studios.

CONTENTS 02

Anime Global White Paper powered by Animeasure®

Anime Global White Paper report sample

Six-year trends in global anime fandom.

Survey years 2020–2025
Markets 26 countries in total (15 in 2025)
Scope Anime titles (132 in the 2025 survey), genres, related spending, etc.
Format PDF report (Japanese / English) + online analysis tool
Upcoming 2026 survey data to be added (planned)

*Animeasure® is a global syndicated data and insight service wholly owned by Interpret, LLC.

Online Analysis Tool

Get answers to questions like these from the online analysis tools (dashboard).

  • Which countries have the most fans of Japanese anime and manga?
  • What is popular in your target country, and where does Japanese entertainment rank?
  • How do entertainment preferences differ by age group?
  • Where is your target brand well known, and where does it have the most fans?
  • What do fans spend money on, and how much?
  • Which anime are people watching in each country?

Contact Us

To request materials or ask about terms, please contact us.

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